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5 Comments

  1. Robin
    21 February 2018 @ 12:23 am

    I Would also choose the first option. The second destroys Mystara as we know it, and the third is outright impossible if you take into account that Mystara as being a Living planet has no tectonic, but cellular movement at best. see here my post on the canon compilation (and some add-on by myself as seen from a biological option) http://breathofmystara.blogspot.nl/2013/04/the-megalith-part-2-lesson-by-mergrath.html

    the problem of the size is minor I think, as Mystara is only slightly smaller than Jurrasic earth (as per canon). this could well allow for size readjustment. Including those sections faling into the curvature.

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    • Thorfinn Tait
      21 February 2018 @ 12:53 am

      Well, I’m not suggesting actual tectonics; just using the software to move the landmass on the globe, which would allow us to keep the “true” shape of Brun while moving it northwards.

      But yes, this would make it look entirely different in whatever projection we then put it in. It’s a fun and creative solution, but ultimately it breaks the hex maps.

      (Moving the landmass on a projected map would result in different shapes on the globe.)

      By the way, I’m using a hex map-based measurement to extrapolate the size for the world, and this means that it’s actually slightly bigger than Earth.

  2. RAYMOND LUGO
    21 February 2018 @ 12:42 am

    I think the Jurassic map can be a great reference to fill in details you don’t already have but shouldn’t the TSR DM-style map and text for DAM have more authority than the Jurassic map? The Jurassic map is the inspiration for the game maps, it’s not the game map. I do love how it shows how to un-pinch the poles and I’m for that.

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    • Thorfinn Tait
      21 February 2018 @ 12:49 am

      Yes, I’m in complete agreement with you there. I argued that very case a couple of weeks ago when I found Lance Duncan’s Mystara Web Map project. Especially, I don’t think it follows that we have to accept Mystara as being ancient Earth in regards to size, which is why I’m still working towards a hex map-based scale.

      There is some leeway in fitting the world map to the Jurassic map — it’s not a clear cut perfect fit.

      The key, though, is that these shapes look best on the globe when interpreted as the Jurassic map had them. They’re intrinsically linked with the projection that map used, so it makes sense for us to take advantage of this as a boon rather than a problem. I guess this is why I’m most excited about Solution 1: it means all of the hex maps can be georegistered as-is. The truth is that I never dreamed this might be possible.

  3. Lining Up Mystara Revisited IV – Thorfinn Tait Cartography
    1 March 2018 @ 9:22 pm

    […] It’s time to solve the problems I brought up in my second article, and then move forward with Solution 1 from last time. […]

    Reply

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