This is a big one. The whole area from the Richland and the Grass Coast down through Trident Bay, all the way to the tip of the Orc’s Head Peninsula.
In (almost) fully finished form.
Thanks to advice and encouragement from the ever-amazing Mystara community, I have at last (can’t stress that part enough!) completed this map. This paves the way to expanding out to the Arm of the Immortals, and an 8 mile per hex version of Bruce Heard’s Dragon #200 map. It can be combined seamlessly with the adjacent Savage Coast and Gulf of Hule maps. And of course then all we need to link it to the Known World at the other edge of the continent is an 8 mile per hex Great Waste.
Yes, all of these things are in the works. No, not in the works: I’m going to post them soon. As in, within the next few weeks.
Now, the nitty gritty details.
The Orc’s Head Peninsula took a lot of tweaking, due to the incompatibility between 8 and 24 mile hex maps. I used two different positions with the 24 mile map, as well as referring extensively to Adamantyr’s great Orc’s Head Peninsula map for terrain ideas. It’s not the same, but I used all the best bits from his map — for which, many thanks to Adamantyr!
Western Herath seemed too bland as pure heavy forest, so I added a couple of small details. Also, I added some villages at logical points around the city of Shavraim. I’ve asked Bruce for input here, although he’s pretty busy right now with the ongoing Calidar Kickstarter. I’m sure he will be able to come up with some names for this area — it was quite a surprise to realise that it doesn’t actually have an official province name. (I checked all the pertinent sources and came up empty. Please let me know if you know anything more!)
And of course the Richland/Grassy Coast area is presented as it was on the Red Steel maps, which is to say essentially undeveloped.
Let me know if there are any corrections. There must be some, as it’s a massive map.
Having problems downloading the file? Here’s a direct link to the map in high resolution.