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  1. Lining Up Mystara I – Thorfinn Tait Cartography
    13 February 2016 @ 11:28 pm

    […] the world map lines up with the hex maps (Lining Up Mystara XI, Lining Up Mystara […]

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  2. Eclison Tolentino
    14 February 2016 @ 2:25 am

    Thorfinn, it does seems to me that someone, at some point, took the maps away from the “plain view” to some sort of “mercator projection”. Could it be the case here? I mean, if we place the Known World at the center of it, all of the distortions will spread from it (N,E,S,W), like some sort of Bird’s-eye view. Do you have access to the artists that made those maps back then? Could they not provide information on such decisions?

    Keep up the good work! You do have my respect and admiration!

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    • Thorfinn Tait
      14 February 2016 @ 3:45 pm

      Hi Eclison!

      The original maps were done using low tech, without computers, and without overthinking the geographic issues (like I’m doing now 😉 ). So I’m afraid there’s no help from that area. On the other hand, I think keeping these origins in mind is always a good idea. As longtime fans we are prone to take everything official at face value, but this isn’t always the best solution — especially when the original creators may not have cared that much about the angle I’m working on, with pinpoint cartographic accuracy. In fact it’s pretty unreasonable to expect to be able to get that out of the wonderful creative stuff all those people came up with in the 80s and 90s.

      Nevertheless, that’s the route I’ve chosen.

  3. LoZompatore
    14 February 2016 @ 5:10 am

    I really like your approach and your cartographic decision about Brun and the large islands, the final result souds very good to me!
    As a rule of thumb I feel that moving, tilting or scaling continents or groups of landmasses in Mentzer’s map would not be so bad an approach, as I believe that most of the Mystaran community uses hexed maps as a reference. So, a good match between a modified Mentzer’s picture and the official hexed maps would provide a better tool for the fans if they wish to expand on their custom-made maps than a set of conflicting maps all of which are kepr untouched because all of them are official.

    On another matter, I’d really love to see an overlapping of your work with the map of Brun shown on the Companion set. This would provide a great guideline on how to place correctly the rivers and the mountains of central and western Brun in case someone wishes to expand on the official maps.

    Keep up this great work, it’s extremely useful!

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    • Thorfinn Tait
      14 February 2016 @ 10:48 pm

      Thanks, Michele! 🙂

      The Companion Set Brun map is definitely on my list. It’s a far more detailed outline than the Master Set‘s world map, so I will definitely be using it.

  4. Robin
    14 February 2016 @ 6:30 am

    What I said about the World map and hex maps is clearly visible with Alphatia. The central bay almost dissapeared on thwe world map, while the hex map plunges it way firther east inland.

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    • Thorfinn Tait
      14 February 2016 @ 10:58 pm

      Yes, I agree. That’s why I’ve left the world map until last to deal with. Alphatia was particularly different on the world map — not just the Bay of Aasla, but the whole northern part of the island was like a different place.

  5. David Hands
    27 February 2016 @ 12:28 am

    Thanks for the detailed update Thorfinn. The companion map will be an interesting overlay.

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