Let’s tackle some of the easier issues this time.
Yavdlom 8 & 24
Yavdlom’s 8 mile per hex first featured in Dragon 170. It later reappeared in Champions of Mystara, with two more rows of hexes added in the north, along with the reimagined 24 mile per hex Serpent Peninsula map.
As it turns out, they don’t match up all that well. The best fit I could find left a few settlements in the west in out-of-sync positions, but there’s no way to make everything align perfectly. In any case, the 8 mile per hex map is clearly the superior source, so the 24 mile per hex map will require some fixing.
X5’s Hule is the only official source for the area, bare as it is. It actually fits quite nicely with X4’s Great Waste, with a clear overlap, although there are some changes to the mountains in the northern part of the overlap. Nothing major, though.
And here’s how it lines up with the Great Waste map from Champions of Mystara:
Not bad at all. It is obviously adding a lot of detail, and that’s fine.
The other thing to note about X5 is the Great Escarpment. This was largely missed out of Red Steel‘s poster maps. I can’t say this is a surprise, given what they did with the Great Waste on those maps; it seems likely that they just made things up without referring to all of the existing maps. Consequently, the Atlas considers X5 and other sources that conflict with Red Steel to have precedence.
Someone already brought the Great Escarpment up over at The Piazza — does anyone know who, or have a link for the thread, or their map?
Isle of Dawn
Dawn of the Emperors‘ poster map is the main source for the Isle of Dawn. It’s 24 mile per hex, but a section of the Isle was featured on TM2 at 8 miles per hex. It overlays quite well:
There is a minor problem with the coastline in the southern part, the Provincia Septentriona. It’s about half a hex out. I don’t think this is a major issue; we can simply adjust the coastline here accordingly.
With the Isle of Dawn’s position and extents fixed in, we can now use it as a reference point to align everything around it. Let’s start with Alphatia, then move to the southern isles.
Alphatia’s position relative to the Isle of Dawn is shown on the latter’s poster map. For whatever reason, surrounding land masses were left off of Alphatia’s poster map, even though it should show Bellissaria as well as the Isle of Dawn. Both poster maps are from the Dawn of the Emperors boxed set.
All the major terrain and settlements line up, but the coastline was out a fraction of a hex on the Isle of Dawn map. It’s an easy choice to go with the alignment of the Alphatia map, which of course shows the whole island continent. So we get the positioning from the Isle of Dawn map, but use the coastline from the Alphatia map.
The Isle of Dawn’s poster map shows most of Ochalea. The rest was included in a black and white map in the Dawn of the Emperors DM’s book. Even though it doesn’t show the whole island, the poster map has more detail, so as a source it has precedence. We can use the black and white map to complete the island, like this:
Interestingly, later maps of Ochalea (both official and fan-made) tend to show very little detail in these extra areas.
In any case, it lines up fine. I will go with the coastline from the poster map, expanding it using the map from the DM’s book.
The Pearl Islands
The Pearl Islands are detailed in 24 miles per hex on another black and white map from Dawn of the Emperors‘ DM’s guide. But part of the biggest, Nuar, appears on the Isle of Dawn poster map. As you can see, they line up pretty well:
With very little difference between them, it’s just a matter of picking which coastline to go with. I’ll probably take the most interesting features of both, and create a hybrid.
The Alatian Islands
The last set of small islands on Dawn of the Emperors‘ maps are the Alatians. These were mostly shown on the Isle of Dawn poster map, but as with Ochalea and the Pearl Islands, the remainder were shown in black and white in the DM’s guide.
It’s another easy addition. One peculiarity not visible here is a strange black line running across Ne’er-do-well — perhaps a river? But it runs from coast to coast, cutting Crossroads off from the rest of the island. If it’s a river, it’s a very peculiar one! I couldn’t find anything about this in the descriptions of the island, so for now I have disregarded it. Does anyone have any idea what it’s supposed to be?